AI Insights · Timothy · April 2022
Top 5 Shoot'em Up Games in Ghana for Q1 2022
Discover the performance trends of the top 5 Shoot'em Up games in Ghana for Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Shoot'em Up games in Ghana showcased varied performance trends across weekly downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games on a unified platform.
Killer Bean Unleashed experienced fluctuating weekly downloads, peaking at 23.1K in the first week of January and dipping to 7.5K by early March before rising slightly to 9.8K by the end of the quarter. Weekly revenue saw a gradual decline, starting at $63 and stabilizing around $14 towards the end of March. The game's weekly active users also declined from 34.9K at the beginning of the quarter to 18.9K by the end.
1945 - Airplane shooting game maintained relatively stable weekly downloads, ranging between 2.2K to 3.2K throughout the quarter. Weekly revenue remained low, peaking at $20 in early January and dropping to a consistent $4 by the end of March. Weekly active users showed a positive trend, increasing from 14.2K to 17.2K over the quarter.
Alien Zone saw a significant increase in weekly downloads from 252 in late December to a peak of 2.7K in early March, ending the quarter at 2.2K. Weekly revenue was minimal, reaching up to $3 in March. The game's weekly active users grew steadily from 1.3K at the start of the quarter to 5.0K by the end.
Galaxy Attack: Alien Shooter showed an increasing trend in weekly downloads, starting at 1.5K and reaching 1.6K by early March before slightly declining to 1.1K at the end of the quarter. Weekly revenue fluctuated, peaking at $59 in early January and stabilizing around $12 by late March. Weekly active users saw a consistent performance, ranging from 16.3K to 18.5K, ending the quarter at 16.4K.
Galaxy Attack: Space Shooter experienced stable weekly downloads, starting at 945 and peaking at 1.3K in mid-March before dropping to 826 by the end of the quarter. Weekly revenue was low, peaking at $50 in early January and settling at $17 by the end of March. The game's weekly active users increased from 9.2K to 10.9K in mid-January before ending the quarter at 9.2K.
For more detailed insights and data on the performance of these games, visit Sensor Tower.